The Sigilsmith is a new D&D homebrew class (compatible with 5.0 and 5.5 editions). They transform any battlefield into an elaborate chessboard with sigils that either buff or debuff all those who stand upon them. Their sigils can trap, teleport, heal, ensnare, and invigorate enemies and allies.
The Sigilsmith comes with three subclasses:
- Sigilforger: As a sigilforger, you enchant weapons and armor with your sigils, tipping the tides of war in your favor.
- Trapsmith: Trapsmiths understand that the potency of a sigil is magnified by the element of surprise. They seek to trick their enemies into standing upon their sigils by littering the battlefield with traps.
- Warden: As a warden, you use your sigils to protect vulnerable sites or persons from destruction. Your sigils allow you to quickly heal allies and keep up defenses so none may trespass.
A sigilsmith seeks to tinker with the fundamental geometric language that transforms the chaos of the Weave into recognizable spells. Words, runes, and sigils constrict the parameters of arcane elements, and direct the distance, size, and duration of those elements.
To a sigilsmith, the components of modern spells seem crude and inelegant. Why carry molasses or a beating heart when one can learn the correct formula to inscribe instead? One does not need to babble and hurl their hands around in the air if they understand the delicate language that instructs the force behind their spells.
A sigilsmith always seems to leave strange clues of the work behind them: A long arcane formula deconstructed across several chalkboards. A dusty stretch of road pockmarked with eerie symbols. Glowing sigils dotting the travertine tiles of a ruined temple like stars.
Sigilsmiths seek to deepen their understanding of the strange connection between arcane language and the chaotic essence of the Weave. To augment their knowledge, they hunt for old tomes in collapsed libraries, remote hieroglyphs, and old beings who may still remember a long-forgotten symbol of destruction or peace. Some sigilsmiths consider themselves more akin to blacksmiths than arcane researchers, as the work to form the correct link between sigils often requires dangerous hands-on experimentation.
In the halls of great universities, quiet – and sometimes not so quiet – feuds form between sigilsmiths and wizards. To sigilsmiths, wizards are purists who pass on their arcane traditions, century to century, unchanged. The wizards, on the other hand, may sniff and give a wide berth to the laboratories of a sigilsmith, convinced that their tinkering with the Weave will someday backfire, horrendously. A point with which sigilsmiths and wizards oft agree.
Download the new PDF to start creating your Sigilsmith today:
If you’ve enjoyed the Sigilsmith, please check out my other D&D class: The Hedgewitch and its five subclasses!

Trackbacks and Pingbacks