Wild Magic for Dungeons & Dragons

One of my favorite homebrews is a table of 100 wild magic effects (see the free PDF below). Every effect is deliciously fey in nature and meant to bemuse, tease, perplex, rankle, or challenge your D&D players. Be warned, it’s a touch adult-themed in nature.

I created this table for my Greyloss Dungeons & Dragons campaign, which has been going solid for 7 years now. I started the game in 2019, moved it online during the pandemic, and eventually switched it back to our regular, bi-weekly IRL sessions. And that’s not even counting the fact that Greyloss is the second run-through of the original campaign (called The Crepusculum back then) that I created back in 2017.

Within the kingdom of Greyloss resides the Crepusculum, a forest that borders the Feywild. The Twilit Druids maintain monoliths that keep the border between the Feywild and the Material Plane, but the Feywild’s wily magic leaks through the weak points.

Those who travel through the Crepusculum quickly learn the forest’s one rule: magic attracts magic. Particularly of the wild variety.

While in the forest, casting a spell has a chance of triggering Wild Magic:

 CantripsNo trigger
1st & 2nd level spells50% chance
3rd+ level spells100% chance
FeywildAll spells have 100% chance

If a player triggers wild magic, they will roll a d100 on the Wild Magic Table:

Feel free to use this homebrewed Wild Magic Table for your own campaigns, be it for an enchanted fey forest or to give your Wild Magic sorcerer even more opportunities for chaos at the table.

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